Unveiling RANDOM Metal
Unveiling RANDOM Metal Hey everyone, We’re excited to unveil RANDOM Metal, a drum synth that’s been brewing in our minds for quite a while. If you’re into unconventional sounds and enjoy the thrill of happy accidents, stick around – this one might be for you. The Synth Engines Behind the metal. Think of RANDOM Metal like an album. Over the past year, we’ve crafted around 100 to 150 synth engines, but we kept only the 20 absolute best. We also included variations, kind of like remixes, to spice things up. You can read more about each individual synth HERE. This approach might seem a little “open work”-ish. We see these […]
RANDOM Metal: Designing Engines for Sonic Chaos
RANDOM Metal: Designing Engines for Sonic Chaos RANDOM Metal is more than a plugin; it’s a curated collection of 20 powerful synth engines designed for creating unique percussive sounds. We started with over 100 experimental designs, keeping only the best to give you a truly inspiring sonic palette. Our goal was to break free from conventional synthesis and sample packs. We wanted a tool that would surprise and delight, a tool that would help us discover new sounds through exploration. RANDOM Metal is that tool. It’s not about recreating familiar sounds; it’s about forging your own sonic signature. In this post, we’ll take a look under the hood of RANDOM […]
RANDOM plugin: The Why and the how…
RANDOM plugin: The Why and the how… Introducing RANDOM: Unleashing the Potential of AI-Driven Soundscapes By leveraging the capabilities of artificial intelligence and neural networks, RANDOM generates an infinite variety of unique sounds. It achieves this by seamlessly merging synthesis and resonation, all while responding to the dynamic movements of MATTER as it pulsates on the table. But what does all that mean in a practical sense? Join us on a deep dive into the mechanics and purpose behind the RANDOM plugin. What is the RANDOM plugins origin story? We met Phazz about 7 years ago, we were delighted by his work and we connected on a producer/geek level, talking […]