7DeadlySnares – Communication assets

Here are the official sources for the image of the products developed by Druw Audio under the Brand BEATSURFING.
Please review our Terms of Use before using them.




7DeadlySnares – V1 – 16:9 – 33 sec.

Sharing link: https://youtu.be/y2yj8es2s5Q

7DeadlySnares – V2 – 16:9 – 55 sec.

Sharing link: https://youtu.be/x-a4PrlqoBw

7DeadlySnares – V3 – 16:9 – 37 sec.

Sharing link: https://youtu.be/K-gMnKb-rN4

7DeadlySnares – V3 – 4:5 – 53 sec.

Sharing link: https://youtube.com/shorts/3ZueLPBFdeo


System requirements

[icon name=”windows” prefix=”fab”] Windows

  • Windows 7 or later
  • 2GHz Pentium IV processor or equivalent
  • A host that supports 32-bit or 64-bit VST
  • At least 335MB free disk space
  • Formats: VST, VST3

[icon name=”apple” prefix=”fab”] macOS

  • macOS 10.13 High Sierra or later
  • Intel or Apple Silicon processor
  • A host application that supports 64-bit VST or AudioUnit
  • at least 335MB free disk space
  • Formats: AU, VST, VST3


7DeadlySnares comes with 7 engines. Each of them has its own grain. Click on the picture below to download the image. The text underneath explain each engine particularly.

you can tailor-make and parameterize creating infinite possibilities.

1st engine / Sloth

Based on classic analogue rhythm box style snares. This snare sound has a distinctive, snappy attack and a long decay that gives it a characteristic “booming” quality. Prized for their warmth, character, and ability to cut through a mix,
Tweak it to your delight with 4 macros. Macro A changes the noise to body fm amount. Macros B/C/D then adjusts the Transient/Decay/Tone brightness.

2nd engine / Gluttony

We created this engine around Foley samples, which are commonly used to add ambient sounds or real world noises to a track to enhance the sounds. Engine 2 is great for adding depth and texture to your beats.
The macros change the body amount (A),  Transient and Decay brightness (B/C) and last Macro D introduces a slight noise change with every hit.

3rd engine / Wrath

Old school boom bap style snares.
A= noise amplitude modulation
B= Transient brightness
C=Decay brightness
D= room brightness

4th engine / Lust

Water type snares
A = modulates between a long low pass filter and short high pass filter to a short low pass filter ad a long high pass filter.
B = water type (river, ect)
C = droplet amount – adds more droplet sound after the main hit
D = introduces a slight change with every hit.

5th engine / Envy

A= low noise
B = middle noise
C = high noise
D = sustain

6th engine / Greed

Melodic snare type
A= reverb level
B = reverb time
C= bright content decay curve
D = body decay curve

7th engine / Pride

A = amplitude curve distribution
B = Amplitude stretch
C = Impact duration (work together with impact knob)
D = Tail






Audio Plugins



iPad Application


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